Who is chell in portal
She eventually reaches the modern area of Aperture where Wheatley tries to conduct testing on her again until she escapes his grasp. Wheatley claims to be able to win the fight, having studied the tapes of her battling GLaDOS and taking his own precautions to ensure he cannot be defeated in the same way, but using his own explosive weaponry against him, and attaching various corrupt cores, Chell is able to prompt the facility to allow a transferral of personality cores.
As it turns out Wheatley has booby trapped the button for initiating the transfer with an explosive, but is surprised to find that Chell remains alive. With one portal on the floor of the facility, Chell shoots another portal through a hole in the roof created by the explosion, to the moon, causing Wheatley to be sucked out into the vacuum of space. Chell herself is sucked out through the portal but GLaDOS uses the robotic crane she had been using to pass Chell corrupted cores, to pull her back in, and Chell falls unconscious.
When she wakes up she finds GLaDOS back in charge of the facility, who gives a short speech about how it is easier to let Chell go free than it is to kill her, and sends her up to the surface. On the elevator ride upwards Chell is confronted with a group of turrets who initially appear as though they are going to kill Chell, but instead burst into music and Chell is serenaded with an Italian opera by the turrets as she leaves the facility.
She exits the facility to be greeted by a wheat field on a sunny day, before the door behind her shuts, before being opened one more time and a slightly charred Weighted Companion Cube being tossed out to her. Fan Theories There are a number of theories about the true identity of Chell which have become somewhat well-known among Portal fans.
One story element that many of these theories rely on is that GLaDOS does not seem to have any information about Chell's identity, only ever referring to her as "subject name here" and referring to her home town as "subject home town here". One popular theory is been that Chell is a clone and there are a large number of Chell clones allowing GLaDOS to repeatedly test the Portal Gun even in life-threatening environments. Another theory is that Chell is an android, not only accounting for the unusual story aspects the 'clone' theory highlights but also explaining why Chell has springs attached to her legs and why GLaDOS releases Chell into a live-fire course designed for androids.
This theory is largely based on the idea that the Aperture Science 'bring your daughter to work' day was the same day that GLaDOS was first activated. If a clone of Chell had run through the testing process before then that could mean that the 'C.
Johnson' who graffitied their name across one wall in the Aperture building could in fact be 'Chell Johnson'. Despite the multiple theories as to Chell's identity Valve have neither confirmed or denied any of them and continue to keep the character of Chell shrouded in mystery. The only exception being that Valve mentioned that Chell was not a clone or at least not a part of a series of clones during Giant Bomb's own Portal 2 Spoilercast.
The binary can be translated to "The cake is a lie. Inside Chell's Relaxation Vault. Throughout the tests, GLaDOS guides Chell with what sound like pre-recorded scripted instructions; however, her comments are strikingly bizarre, and often seem to malfunction at suspiciously well-timed points in mid-sentence.
Introducing the Companion Cube in Test Chamber When Chell eventually makes it to Test Chamber 16 , she discovers a hidden alcove where desperate messages were scribbled on the walls by mentally unstable former Aperture employee Doug Rattman while he was trapped in the facility and hiding from GLaDOS.
The most prominent message, "the cake is a lie," is repeated several times. Here she once again finds messages from Rattmann, who seems to have become emotionally attached to his Companion Cube and grieved over its "death.
The furnace after Test Chamber Instead of the promised cake , she is met with a pit of fire. Instead, she narrowly escapes certain death through clever use of the ASHPD and begins traveling through abandoned maintenance areas despite continued verbal discouragement from GLaDOS.
Throughout the decaying and neglected maintenance areas, Chell finds that Rattmann has been roaming around the facility for some time, leaving graffiti on the walls to guide her along the right path. GLaDOS attempts to deploy a "surprise" to eliminate Chell but ends up "accidentally" detaching her Morality Core , claiming she has never seen it and does not know what it is.
Chell promptly incinerates the core. She notes that the Morality Core must have had some ancillary responsibilities and that she cannot shut off the Rocket Sentry in her control room. Before the neurotoxin can kill her, Chell destroys GLaDOS, who is apparently sucked to the outside with parts of her generator. Chell is dragged with her and ends up among GLaDOS' remains on the parking lot in front of the Aperture Labs entrance, only to be dragged back inside and placed in stasis by the Party Escort Bot.
GLaDOS reactivates a room full of Personality Cores and re-captures Aperture Laboratories, filing a letter to Chell, informing her that she is still alive and "not even angry" about Chell's actions—but not before extinguishing a candle on the cake, which was not a lie after all. Chell had been rejected as a candidate for testing due to her psychological profile, which showed her to be an extreme outlier in terms of tenacity. Rattmann, having correctly guessed that such stubborn determination might be the key to escaping, hacked the system to make her test subject 1.
However, the main power for the facility failed when GLaDOS was destroyed, and the chamber's life support systems were compromised. Rattmann , who had managed to leave the facility in the chaos, was overcome with guilt at the thought that Chell would die after he had used her as a pawn in his own escape. At the cost of his own life, he re-entered the facility and restored power to the chamber by hooking it to the reserve grid, saving Chell's life but placing her in a semi-permanent state of stasis.
The reserve grid was not programmed to wake her. After multiple tests, which eventually get Chell a single portal ASHPD, they set out through the maintenance areas, which like the rest of the facility are overrun with nature. Chell is then forced back into the testing area, where she must complete more tests with the dual portal ASHPD. Wheatley persuades Chell to help him neutralize GLaDOS' defenses by cutting off her turret production line and neurotoxin supply. He is unable to figure out how to actually accomplish this, but Chell manages to handle it without him.
She first sets up a defective turret as the template for the scanner that approves new turrets, resulting in the functional ones being culled, and then uses portals to redirect lasers to sever the supply tubing to the neurotoxin generator.
Her attempts to kill Chell with her sabotaged turrets and neurotoxin fail, allowing Chell to complete a core transfer. As the elevator begins to rise, Wheatley begins to grow mad with power and brings Chell back down to him.
She goads him into a rage by pointing out that Chell did all the work in escaping and defeating her and claiming that Wheatley was originally designed as an "intelligence dampener" whose sole function was to render GLaDOS less dangerous by constantly generating stupid ideas.
Furious at both GLaDOS and Chell, Wheatley begins smashing Chell's elevator into the ground, sending them down the elevator shaft and into the bowels of the facility. Chell wakes up in the deepest part of the Aperture Science, which contains the old facility from as far back as the s. Pre-recorded messages from Cave Johnson , with occasional input from his assistant Caroline , guide Chell through the tests.
She makes her way upward, through progressively more recent parts of the Aperture facility. Chell takes advantage of this and uses portals to redirect the rockets back at GLaDOS, detaching and incinerating her Personality Cores one by one.
Before the neurotoxin can kill her, Chell destroys GLaDOS, who is apparently sucked through a portal to the outside with parts of her generator. Chell is dragged with her, and ends up among GLaDOS' remains on the parking lot in front of the Aperture Labs entrance, only to be dragged back inside and placed in stasis by the Party Escort Bot.
GLaDOS reactivates a room full of Personality Cores and re-captures Aperture Laboratories, filing a letter to Chell, informing her that she is still alive and "not even angry" about Chell's actions—but not before extinguishing a candle on the cake, which was not a lie after all.
Chell had been rejected as a candidate for testing due to her psychological profile, which showed her to be an extreme outlier in terms of tenacity. Rattmann, having correctly guessed that such stubborn will to survive might be the key to escaping, hacked the system to make her test subject number one. However, the main power for the facility failed when GLaDOS was destroyed, and the chamber's life support systems were compromised. Rattmann , who had managed to leave the facility in the chaos, was overcome with guilt at the thought that Chell would die after he had used her as a pawn in his own escape.
At the cost of his own life, he re-entered the facility and restored power to the chamber by hooking it to the reserve grid, saving Chell's life but placing her in a semi-permanent state of stasis. The reserve grid was not programmed to wake her. Over 50, years after GLaDOS' partial destruction, [6] Chell is awakened from stasis by Wheatley , a Personality Core who has become concerned with the deteriorating state of the facility, and convinces Chell to escape with him.
Chell agrees, and they set out through the maintenance areas, which like the rest of the facility are in a state of decaying ruin, overrun with nature. Chell is then forced back into the testing area, where she must complete more tests.
Wheatley persuades Chell to help him neutralize GLaDOS' defenses by cutting off her turret production and neurotoxin supply. He is unable to figure out how to actually accomplish this, but Chell cleverly manages to handle it without him. She first sets up a defective turret as the template for the scanner that approves new turrets, resulting in the functional ones being culled, and then uses portals to redirect lasers to sever the supply tubing to the neurotoxin generator.
Her attempts to kill Chell with turrets and neurotoxin fail, allowing Chell to complete a core transfer. This results in GLaDOS' "head," which apparently houses her personality, being detached from her "body" and replaced with Wheatley.
As the elevator begins to rise, Wheatley seems to go mad with power and brings Chell back down to him. She goads him into a rage by pointing out that Chell did all the work in escaping and defeating her and claiming that Wheatley was originally designed as an "intelligence dampener" whose sole function was to render GLaDOS less dangerous by constantly generating stupid ideas. Pre-recorded messages from Cave Johnson , with occasional input from his assistant Caroline , guide Chell through the tests.
She makes her way upward, through progressively more recent parts of the Aperture facility. As she regains conscious access to Caroline's memories and personality, her attitude toward Chell begins to soften slightly. When the two re-enter the modern section of the facility, they are captured by Wheatley, who puts them through his own poorly designed Test Chambers. His incompetence clearly poses a threat to the entire Enrichment Center, as he ignores warnings about an imminent reactor meltdown.
Working together, Chell uses portals to redirect Wheatley's bombs against him, and GLaDOS provides corrupted cores for Chell to attach to him, hoping to trigger another core transfer. When Chell attempts to press the Stalemate Resolution Button, bombs drop around it, a trap devised by Wheatley. Valve intentionally gave Chell very little backstory with the intent of players placing themselves in the character's shoes.
While neither Portal game spells out Chell's past or even state her age, it's possible to glean a few things about her. Some of these details are thrown out by GLaDOS herself, who hints she was abandoned at birth and adopted, but given the A. This means she was almost certainly a daughter of one of the scientists working at the facility.
Some fan theories state she could even be the daughter of founder Cave Johnson himself, voiced by J.
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